Lectures
Title Reading
Week 1
1 Course Overview
2 Game and Experiences
3 Game Mechanics
4 Ideas and Feedback
Week 2
5 Planning and Risk
6 Documentation
7 GDD Workshop
8 Game Pitches
Week 3
9 Prototyping
10 Physics
11 AI
12 UI
Week 4
13 2D Graphics
14 3D Graphics
15 Level Design
16 The Player and Indirect Control
Week 5
17 Storytelling
18 Game Balance
19 Testing
Week 6
20 Wrap up