ReSaddle

By:

  • Christopher Jones - Programming & Design
  • Isaac Powell - Lead Artist & Animation Design
  • Maka Ponia - Programming & Animation Implementation
  • Nic Scott - Programming & Design

ReSaddle is a turn-based rougelite where you play as a centaur who's on a quest to reclaim his human body, stolen from you by a powerful foe. You play through a procedurally generated set of encounters, focused mainly on combat where you defeat enemies and gain gold. This can be used to upgrade weapons at the shop, or purchase new weapons as you try to become strong enough to defeat the final boss - a fearsome creature with the head of a horse and your human body. You progress along a branching path, which also offers the opportunity for random encounters. In these encounters, the player will meet some inhabitants of this fantasy world, in events which could bring great fortune but harbour great risks.

As a rougelite, death means starting your journey fresh on a new map, which brings with it a new set of challenges and choices to be made.

Controls

  • The game is controlled by the mouse and interacted through buttons.
  • Combat selection is chosen through buttons along the bottom of the combat screen.
  • Traversal is chosen by clicking on the node that the player wishes to travel to.
  • ESC pauses the game.