Visitor From Above

By:

  • Connor Johnstone - Programmer, Artist
  • Valentina Concha Vargas - Artist, Level Design, Music
  • Sivert Asakskogen - Programmer
  • Diego Olivera Gonzalez - Level Design, Artist.

Visitor From Above is a two dimensional platformer game where the player crash lands on a planet, losing their memory, and has to complete tasks set by the planet's inhabitants to get the parts of the ship back and finish their mission.

Controls

  • W,A,S,D - to move up, left, down and right;
  • Q - to interact with NPCs and other interactable objects;
  • Enter - to get to the next dialogue box.
  • Level 1: Save the Cat!
    • A,D to move left or right.
    • Space or W - to jump again for double jump.
    • Left shift or G - to use the grapple gun.
    • K or right click - to use hover boots.
    • J or left click - to shoot gun.
    • Q to interact with exit door.
    • Esc - to pause
  • Level 2: Clean out the cave!

Known issues

  • Camera is wonky when the scene first loads.
  • If player is holding down a movement key as the top down level loads. The player will move when they should be frozen as dialogue shows up.
  • Closeby interactable entities might give unclear indication as to which entity is in focus for use of interaction ability (Q).
  • At the rare occasion, leaving interaction distance with one entity, will still have it available, even after coming in contact/closer to another interactable entity.